![]() The unique draw of this game is the copious coinage you’ll be collecting throughout each level. So, now that you know what’s exactly the same as the previous games, what’s actually different about this one? It looks almost exactly like the other games in the “New” series, and the graphics, while completely serviceable and very Mario-like, are not taxing the system hardware at all. Levels run the gamut of your typical Mario scenarios: ice levels, grass levels, fire levels, underground, underwater, ghost castles, all are represented here in familiar fashion. Each world has a series of branching and hidden paths which lead to the basic levels, and two boss castles, one at the middle and one at the end of the world. ![]() Hitting red rings make red coins appear, which can be collected for bonuses. Each level features 3 giant golden coins hidden throughout the levels (much like New Super Mario Bros.) and collecting them opens up pathways to other hidden levels (much like New Super Mario Bros… sensing a pattern?). The levels themselves are well made, with death defying leaps, coins to collect, and enemies to defeat. You’ll scour each level high and low for power-ups, 1UPs, secret levels, and coins, coins, and more coins. As Mario, you’ll travel through six main worlds (and three bonus worlds) in dozens of expertly crafted sidescrolling stages, defeating goombas and koopa troopas on the way to defeat Bowser. Princess Peach has been kidnapped by Bowser (for the umpteenth time) and it’s up to Mario to rescue her. If you’ve played any Mario game before, you’ll instantly recognize the time-tested formula. ![]() After numerous iterations on every single system Nintendo has released (and a few that they haven’t), endless pipes, goombas, coins, mushrooms and more, Nintendo has created the first unnecessary Mario game with New Super Mario Bros. Well, after 27 years, Nintendo has finally done it. ![]()
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